Sonic games are filled with spectacular scenes of speed that produce a satisfying adrenaline rush. This section deconstructs the mechanics that produce a ‘rush’ and spectacle.
Scripted mechanics
Scripted mechanics allow the full potential of speed to be experienced. However, they also cause a number of problems. Both their advantages and disadvantages are analysed in this section.
Wall walking
When used correctly, wall walking can produce a rush through creating suspense.
Skateboarding dynamics
The classic games inccorporated the mechanics of skateboarding. This was a key method used for creating a rush.
Pinball dynamics
The pinball dynamics created both rush and spectacle by allowing for the unique experience of being a ‘living’ pinball.
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Speed differences in the classic and modern games | Speed Zone | Scripted mechanics |