Categories Of Speed

In Brief

  • There are 4 main forms of speed in the Sonic games
    • Over-clock speed – The fastest Sonic can travel (achieved through using devices such as speed pads)
    • Top Speed – This is the fastest Sonic can travel without using devices
    • Normal & Accelerating speed – These speeds are experienced as Sonic shifts from being stationery to reaching the top speed.

The classic and modern games uses these speeds in different ways.

The Sonic games offer different forms of speed.

Main categories

Normal speed

Normal speed is experienced when the player starts moving Sonic from a stationary position. Provided the player does not stop, this speed is only experienced for a few split seconds.


Accelerating speed

Accelerating speed occurs as Sonic moves from normal speed to his top speed. Provided that Sonic does not stop, this speed is usually only experienced for a second or two.

▲ Although accelerating speed is visually identical to the top speed, if feels significantly different when playing.

Top speed

Top speed is the fastest Sonic can travel without using environmental devices such as springs, speed pads or slopes.

Over-clock speed

The use of environmental devices allow Sonic to exceed his top speed.


▲ Dash pads are one of the many devices that allow Sonic to over-clock his top speed.

Additional categories

Sluggish speed

Sluggish speed is a slower velocity that is usually experienced when Sonic is underwater.

▲ When underwater, Sonic experiences sluggish speed.

Speed difference in the classic and modern games

The modern and classic games use these speeds in different ways, which produces different results. These differences are examined in the next section.

◄◄ Previous Section Index for this page Next Section ►►
The problems of speed Basic Concepts Speed differences in the classic and modern games


Rate this section:

rating: 0+x

Use the +/- buttons to rate this section.

Post a comment:

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.