The elements that make up a Sonic game can be divided into two groups: the core ‘Sonic experience’ elements and the periphery ‘variety’ elements.

Core ‘Sonic Experience’ Elements
The core elements are needed to make a Sonic game feel like a true Sonic game.
Speed
Speed is what makes the Sonic series unique. Without speed, a Sonic game would be no different to any other platformer.
Interactivity
Interactivity is central to video games. Without interactivity, a Sonic title would simply be a fast-paced movie or a roller coast ride.
Interactivity is composed of two parts.
Interactivity Part 1: Individuality
Individuality allows the player to make meaningful choices in a game world. It gives the player a sense of freedom to act as s/he desires.
Interactivity Part 2: Challenge
Challenge tests players by requiring them to achieve a goal. Completing challenges moves the game forwards.
Level Design
In a Sonic game, level design is at the centre of the core elements. It is the primary channel that delivers speed and interactivity.
Periphery ‘variety’ elements
The periphery ‘variety’ elements can be considered ‘flavours’, which allow the core elements to be experienced in different ways. These elements are far from superfluous: they can have a radical impact on the player enjoyment of the game.
Game play styles
Game play styles allow the player to experience different ‘flavours’ of the same basic game.
Story and Characters
Central to creating a sense of immersion, stories and characters bring the game to life and allow it to feel like a ‘real’ adventure.
Graphics
Graphics draw the players’ attention and can help to shape their impressions of the game world.
Music
Music and sound effects play a key role in immersing the player.
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